The Future of Competitive Puzzling!
High-stakes tabletop experiences built for speed, strategy, and repeat play. Founded by Survivor winner Rachel LaMont and designer Ryan Plaisted.
High-stakes tabletop experiences built for speed, strategy, and repeat play. Founded by Survivor winner Rachel LaMont and designer Ryan Plaisted.
High-stakes tabletop experiences built for speed, strategy, and repeat play. Founded by Survivor winner Rachel LaMont and designer Ryan Plaisted.
Puzzle Hungry:
Umami Rush!
Puzzle Hungry is a chaotic kitchen showdown for 2–4 players. Race to build layered food puzzles, dodge sabotage, and serve the most dishes before time runs out. Fast, fun, & replayable — it’s puzzling with a delicious twist.
✔ Fully funded on Kickstarter in 36 hours
✔ Shipping Q2 2026
DESIGNED FOR THE WIN
RACHEL LAMONT, CO-FOUNDER & SURVIVOR 47 WINNER
Puzzle Hungry launched at 290% funded, validating demand for fast, competitive puzzling that rewards skill, timing, and player interaction.
We Don’t Guess,
We Prototype!
From our workshop in South Carolina, we bridge the gap between concept & production by building early and often.
We use in-house laser cutting, physical modeling, and rapid iteration to pressure-test mechanics, durability, and pacing long before manufacturing. This hands-on process surfaces friction points early & refines experiences that hold up under repeat play.
Built for scale through partnerships with established global manufacturers, ensuring production-ready designs and consistent quality at commercial volumes.
Recognized by Players & Press